Project MCS Begginings
Starting up a new project in a field that you're new in is always daunting.
Learning new skills, new techniques, new things.
Not knowing if it will work. Not knowing if you'll see it to completion.
Metal Cube Solid is based off of a tutorial series I followed through made by Sebastian Lague that I started about 9 months ago, had to stop due to time constraints, my job and other factors, then picked up again last month.
It went from finishing an YT series on some concepts behind making games, into making a few other levels myself, into making another enemy for the game, into learning how to put music, and now is hopefully going to evolve as I continue to learn other things.
There's something about learning to develop a game that is so rewarding. It's frustrating, too. But it also scratches an itch of satisfaction when I'm able to pull something off that only it can. It's what brought me back. Hopefully for a little longer this time.
I hope you have a little fun with this prototype ( I won't pretend it's a fully fledged game), and know that criticisms are more than welcome (and valid)!
Thank you, and have fun!
The YT link to the playlist I mentioned is here: Sebastian Lague Intro to Game Dev
Files
Get Metal Cube Solid
Metal Cube Solid
Help Solid Cube escape Capsule Base
Status | Released |
Author | bobdot |
Genre | Adventure |
Tags | 3D, Low-poly, Minimalist, Short, Singleplayer, Top-Down, Tutorial, Unity, Walking simulator |
More posts
- 0.5 UpdateJan 05, 2022
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